
Who it’s for
Roblox players who want a short co-op session with friends.
The idea
Monsters march up the ramps toward your fort. You shoot what you can reach, build on the lanes you can’t cover, and choose one upgrade card after each wave, so no two runs play the same. Each level adds exactly one new idea, and the story is shown rather than told: they took our stuff, win it back.
My role
A solo game project, developed under my studio name, Yin Labs. I lead the gameplay design, art direction, development, testing and overall experience.
What’s in it
- World 1: ten levels, nine kinds of monster and two bosses. The Troll King leaps in with shield guards and gets angrier as he weakens; the Griffin fights in three phases.
- Upgrade cards, a shop, stars, badges and an endless mode.
- Hundreds of automated tests, a ten-level smoke run and bots that play the game to tune its difficulty.
- Models built in Blender and brought into Roblox by script. The key art is rendered from the game’s own models.
Built with
Luau, Roblox Studio, Rojo, Blender




